March 4, 2025 · Education · 9 min read
Technology is changing professional learning, but the useful question is not whether every organisation should adopt the newest platform. The useful question is which technology improves a specific learning or performance problem, for which employees, under which conditions.
In 2026, artificial intelligence has become central to this discussion. AI can help organisations create content, personalise practice, identify skill gaps and provide faster feedback. At the same time, it introduces new risks around privacy, bias, accuracy, over-reliance and assessment integrity.
A strong technology-enabled learning strategy therefore combines speed with governance, human judgement and workplace application.
The World Economic Forum’s Future of Jobs Report 2025 found employers expecting major skill disruption through 2030, with AI and big data, cybersecurity, technological literacy, creative thinking and adaptability among the areas rising in importance.
Source: World Economic Forum, Future of Jobs Report 2025
This creates two related learning challenges:
Technology can help with both, but only when it is connected to real work.
Employees increasingly need AI literacy for their roles, while L&D teams are also using AI inside learning systems.
LinkedIn’s 2025 Workplace Learning Report found that 71% of surveyed L&D professionals were exploring, experimenting with or integrating AI into their work. The report also emphasised skills-based career paths, internal mobility and faster upskilling.
Source: LinkedIn Workplace Learning Report 2025
Common uses include:
AI can make it easier to produce more slides, courses, quizzes and videos. That is not automatically an improvement.
A learning team can create more low-value content faster if it does not start with a clear performance need.
Before using AI to generate training, ask:
Learning platforms can adapt recommendations based on role, skill data, assessment results or learning behaviour.
Personalisation becomes useful when it helps answer practical questions such as:
Personalisation based on weak or inferred data can also create irrelevant recommendations, so employees should be able to understand and challenge important profile assumptions.
Modern L&D is increasingly connected to a skills system rather than only a course catalogue.
A skills-based approach can link:
LinkedIn’s 2025 learning research highlights skills gap data, skills-based career paths and internal mobility as practices associated with more mature career-development systems.
The main challenge is data quality. A skills taxonomy that is outdated or too generic can make the whole system less useful.
AI tools can simulate conversations, provide structured prompts and offer immediate feedback. That can be useful for repeated low-risk practice.
Examples include:
For high-stakes development, employees may still need human coaching to interpret context, relationships, organisational politics and nuanced judgement.
Simulation technology is especially useful where mistakes in the real environment would be unsafe, costly or difficult to arrange.
Examples can include:
The value comes from realistic practice and feedback, not from novelty alone.
Virtual and augmented reality can create immersive practice environments, but they are not automatically superior to simpler methods.
Before investing, ask:
For many knowledge tasks, a well-designed scenario or supervised practice may be more efficient than immersive hardware.
Mobile learning can support employees who are travelling, remote, field-based or working away from a desk.
Useful mobile formats include:
The goal should be access and usability, not simply converting a desktop course to a smaller screen.
Short learning units can be useful for:
They are less suitable when the learner needs extended reasoning, sustained practice or complex integration of multiple skills.
Do not claim that shortening content automatically produces a fixed percentage increase in retention or learning speed.
Performance support places useful guidance close to the moment of need.
Examples include:
This can be especially useful for tasks that employees perform infrequently and may not remember from formal training.
Technology makes it easy to collect completion, click and viewing data. Much of it has little value by itself.
Useful analytics should help answer questions such as:
Completion rate is an activity measure, not proof of performance improvement.
Generative AI can create plausible but incorrect information. The risk is especially serious in legal, health, safety, finance, compliance and technical learning.
A responsible process should define:
NIST’s AI Risk Management Framework is designed to help organisations manage risks throughout the AI lifecycle. It emphasises governance, mapping context, measuring risk and managing risk rather than treating trustworthiness as a one-time technical test.
Source: NIST AI Risk Management Framework
For L&D, relevant questions include:
UNESCO’s Recommendation on the Ethics of Artificial Intelligence places human rights, fairness, inclusion, transparency and human oversight at the centre of responsible AI governance.
Source: UNESCO Recommendation on the Ethics of Artificial Intelligence
Learning teams should test whether content and systems work fairly across relevant languages, locations, accessibility needs and employee groups.
AI-enabled learning systems may process:
Do not collect data simply because the platform can. Define the purpose, access rules, retention period and lawful basis appropriate to the relevant jurisdiction.
If employees can use generative AI during work, banning AI from every learning assessment may create an unrealistic test. But if the objective is to verify individual knowledge or regulated competence, unrestricted AI assistance may invalidate the assessment.
Assessment design should therefore clarify:
An AI recommendation about learning content is lower risk than an automated decision that affects promotion, employment or access to opportunity.
High-impact decisions need stronger governance, transparency and human accountability.
The most useful learning technology helps employees apply skills at work.
Examples include:
See MATSH’s Training and Job Performance guide for the transfer framework.
Before buying a learning technology, score it against:
For emerging technology, a controlled pilot can test:
Define success criteria before the pilot begins.
The direction is not simply “more online learning”. The stronger shift is toward:
The organisations that benefit most will be those that combine technology with good diagnosis, relevant practice and human management.
MATSH uses digital and live learning formats according to the capability being developed. Technology can expand access and practice, but programme design still needs clear outcomes, relevant evidence and a path from learning into work.
AI can automate or accelerate parts of content creation, practice and support. Human trainers remain important for facilitation, judgement, complex feedback, context and high-stakes learning.
Not universally. VR is most useful when immersive or physical practice adds value. The right method depends on the learning objective.
There is no single risk. Important risks include inaccurate content, privacy, bias, over-reliance, opaque recommendations and inappropriate automation of consequential decisions.
Use defined governance, verify factual content, protect employee data, keep humans accountable and evaluate whether the technology improves learning or workplace performance.
No. Personalisation can make learning more relevant, but performance still depends on content quality, practice, manager support, workplace opportunity and the accuracy of the data used for personalisation.
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