Design outcome-based workplace learning through performance analysis, learner-centred architecture, practice, feedback, modality, prototyping, transfer and evaluation-by-design.
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A subject-matter expert hands L&D 120 slides. A stakeholder asks for a two-day workshop because that is the format they know. Objectives describe what the trainer will "cover." Activities are added to make the programme interactive, but they do not resemble the decisions or tasks people need to perform at work.
Then the organisation evaluates the trainer and room.
ATD's current instructional-design curriculum starts much earlier: organisational needs, performance gaps, learner characteristics, measurable objectives, instructional methods, materials and evaluation. CIPD's current learning-needs guidance similarly emphasises systematic identification of learning needs tied to current and future performance, while its learning-methods guidance stresses choosing methods based on the need rather than habit.
This course gives L&D teams the complete design discipline between "we need training" and delivery: diagnose the real performance problem, define outcomes, design practice and feedback, choose modality deliberately, prototype, build with SMEs and engineer transfer into the workplace.
ATD Instructional Design · CIPD Learning Needs 2025 · CIPD Learning Methods 2025. Evidence is contextual and does not guarantee outcomes.
Learning design becomes weak when:
Applications include corporate academies, national capability programmes, government learning, leadership development and rapid workforce upskilling where L&D teams need to scale design quality across classroom, virtual and digital formats.
Participants consider varied infrastructure, mobile access, field-based work, multilingual audiences and the importance of workplace-based learning where formal course access may be uneven.
The course addresses large learner populations, digital/blended learning, technical capability programmes, regional localisation and rapid content-production environments.
Applications include mature L&D functions, accessibility requirements, blended workplace learning, skills-based development and evidence-focused learning evaluation.
Designing workplace learning programmes before facilitators or vendors deliver them.
Wanting a consistent end-to-end design method.
Developing capability beyond facilitation.
Needing to turn expertise into learner-centred experiences.
Creating scalable, consistent learning pathways.
Commissioning learning and needing to challenge weak course design.
- A performance-analysis method, separating skill/knowledge gaps from process, incentive or environment problems. - Learner and context profiles, identifying constraints, prior knowledge and work conditions. - Measurable learning/performance objectives, written around what learners need to do. - A learning architecture, sequencing concepts, demonstrations, practice and feedback. - Modality decisions, choosing classroom, virtual, digital, social or workplace methods deliberately. - Practice and assessment design, aligning activities with real job performance. - A storyboard/prototype process, testing learning before full production. - SME collaboration tools, controlling content overload. - Transfer design, building manager, workflow and post-course support into the solution. - An evaluation-by-design plan, connecting learning evidence with the original performance need.
Why this module matters: Training cannot fix a problem caused mainly by unclear process, missing tools, poor incentives or impossible workload. Participants learn to:
Workshop: Diagnose five training requests and decide which actually require learning.
Why this module matters: Strong learning design makes deliberate choices about what learners need to remember, practise and apply rather than trying to include everything an expert knows. Participants learn to:
Workshop: Convert a content-heavy SME outline into a learner-centred architecture.
Why this module matters: People improve at work by practising the decisions and actions the job requires, not by hearing more explanation. Participants learn to:
Simulation: Redesign a passive module into a practice-and-feedback sequence.
Why this module matters: Delivery format should follow the learning need and context. Moving a weak course online simply creates weak digital learning. Participants learn to:
Workshop: Prototype one learning experience in two different delivery modalities.
Why this module matters: The learning event is only one part of behaviour change. Transfer depends on what happens before and after the programme in the workplace. Participants learn to:
Capstone: Present a complete learning solution from performance need through transfer and evaluation.
| Format | Comprehensive modular curriculum, delivered flexibly |
| Locations | Multiple locations, online available |
| Methodology | Design labs, learner analysis, storyboard/prototype work, practice design and capstone learning solution |
| Best for | L&D teams, instructional designers, trainers, SMEs, corporate academies and capability professionals |
| What's Included | Design brief, needs-analysis tool, objective template, learning architecture, storyboard, assessment rubric, transfer checklist and certificate |
Build learning that gives people the right practice, feedback and support to perform differently at work.
We run this course as a private programme for organisations. Bespoke dates, tailored content, group pricing.
Every course starts with a needs assessment and includes structured follow-up at three points after it ends.
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